Aa now I see what you mean. Yes, the general light contrast is a bit on the bright side There is no totally black areas but the player will be able to set the brightness & alpha levels through the game menu. The higher ambient values, in my opinion, keep the game visually more colorful, cartoony &, let's say, benign.
If we decide along the way to go into a bit more “realistic” or darker direction, I will change light values & also make much stronger ambient occlusion map (ao seems to add that “serious” touch to the visuals )
Btw the hdr/bloom is still not tweaked and, therefor, not present in any of the screens. Once I tweak it & implement it, things will look more moody