Aa now I see what you mean. Yes, the general light contrast is a bit on the bright side grin There is no totally black areas but the player will be able to set the brightness & alpha levels through the game menu. The higher ambient values, in my opinion, keep the game visually more colorful, cartoony &, let's say, benign.

If we decide along the way to go into a bit more “realistic” or darker direction, I will change light values & also make much stronger ambient occlusion map (ao seems to add that “serious” touch to the visuals smile )

Btw the hdr/bloom is still not tweaked and, therefor, not present in any of the screens. Once I tweak it & implement it, things will look more moody smile



Last edited by Ganderoleg; 08/05/10 00:15.

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