There is still something wrong...
For exsample;
In functions.c, in the function
function handle_weapon_collision(),
When I set;
if (result2 == 1 && you !=shield_state) { and then set some chareckters to no shield_state (they don`t carry a shild) and I hit them, they still block!
Thats very confusing.
Does somebody else has a problem like that???
Or know how to fix this???