Wlle, Unity have lot of basic things like different camera systems (FPS, Ratchet And Clanck ...) , and
fake blob shadow system etc ... lot of very basic things you have juts to adjust graphically on panels : very well done !
Take some simple example : simple physics
For your character, you don't have ot type 10 or 20 lines of code to make a capsule collider, just drag and drop a Physic Collider , choose the capsule, and adjust it to your character visually !
And that's done without typing a simple line of code
Yes, why coding , very basic things like that ! Same things for box colliders and some others !
This examples resumes really well the advantages of Unity by having basic things already in a all in one way , where you have just to adjust visually !
After that you 'll have to code to do more advanced things, but the basic things are already here, juts drag and drop them !
Perhaps A9 will do like that
?