Hey Fastlane, I really would love to see that such a huge amount of knowledge is given to the community. Multiplay programming is like "magic" to some people. I for example -never- ever touched the multiplayer functions in Gamestudio (maybe because I always was a bit biased towards developing singeplayer games...). So, this could be great!

I also recognized that you try to communicate your thoughts by using UML diagrams. I appreciate that, a lot of game developers never heard of the UML and that is really too bad.

Is your book somehow updated to the current state of the multiplayer functions or did you missed some features since a specific A7 version? That would be important to know regarding the up-to-date'ness of your examples. That is just meant in regard to my interest, don't want to blame you, of course :-)

I am literally excited!