stencil shadows?
but maybe they are still useful for very low poly iphone games?
To me, they seem to be the best approach for realtime shadows on the current hardware. I am still doing some research on them, but it looks as if the iPhone SDK provides some extensions to simplify their usage and make them more lightweight.
But I am still trying to understand, how to implement them in the best way possible and didn´t write any code yet
. So I might change my opinion about them being lightweight and drop the idea to implement them.
Yes, you can find some code for it on my blog.