Well, I never realize this problem until I publish my project to exe file. It seems that the game always give me error W1550 after I compile it to exe. The game runs fine in the SED or WED.

The second problem actually happens since the A7.82. The bone rotate didnt work right. Well it works but only to the shadow and the vertex, yes, the shadow rotates and the ent_getvertex work just fine, but the visible model just doesnt rotate with the bone. I think it has something to do with the vertex weighting since it only works with Comm or above, but not Extra and below.

I have to switch back to A7.80 and everything went just normal(fortunately I still have the installation files grin )