I know university-level object oriented programming(c++,java) and used them in large projects, then i know c and other self-thought scripting languages(lua,php,javascript)...

But there is something in lite-c that i can't quite put my finger on it that makes it more preferrable over all other engine's way of scripting/programming. It could be the wait(); , the lite-c itself, the manual or it could be the flexibity.This could be something personal.

On a side-note i used Unity for about 4 months with a group for a fps/tps adventure with small mini-game puzzles and programmed major parts of the game. It's a great engine, but from sole-programmer point of view i would have preferred lite-c and a7, maybe because i am more experienced with a7, i dont know. Unity is also a great package though, i may choose to use it in the future depending on the project.


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