@Vinous Beret
Thanx, I appreciate it smile

...
I have realized that the main problem with shaders in my level seems to be the lowered blending of shadowmap. When shader is applied the model's shadowmap gets bleached out.



(First pix has modified shadowmap & second has original shadowmap. Notice how colors have much better blend in the first)

I've found a coding solution but it's very far from being elegant & good. I've created a post in programmers corner.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<