You mean, Smooth for levelblocks affect the normals of the imported fbx in Wed? Thought its just for Shadows...I'll give it a try^^

EDIT: but split edge means that the mesh will be open, right?(hope new shade c with shadowmapping is coming soon :D)
Greets
Rackscha

Last edited by Rackscha; 06/09/10 18:48.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
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