Looks great, Ganderoleg. I really like the lighting!



Do we really need the turning camera when the player changes the gravity? Because it makes coding unnecessary complex and I don't like it, it makes me dizzy (and interrupts the movement flow, f.i.: run left/right -> change gravity -> now you need to press the other key to keep moving into the same direction).
Instead, the camera could move down twice the distance (camera.z-player.z) and inverse its tilt smoothly so you can see the ceiling.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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