@Txesmi
Rock texture looks good & it seems like it's not blurry but nice & sharp smile Don't forget that lights should be similar to the one in prototype level, so if rocks are brownish, snow is white & trees green (I would experiment a bit with green though) you could have some blue crystals that emit blue light in their parameter. With brown, white, green, blue & good light positions it could look great & colorful tongue

Can't wait to see it finished smile

...
I have uploaded my level solution for Fortress chapter, level 1 to SkyDrive. This is the middle graphical version of the level, the high graphical version with shaders & ppe is still to come, I have replaced my shader with new one & still need to tweak it up.

Things that are missing from this level:

1.Sister can fly upwards & out of the screen (it needs two seconds of fly & then fall back feature).
2.Sister & brother can fall down & out of the screen (it needs sort of death zone entity).
3.There is no mountain rocks beneath the fortress (I'm waiting for Txesmi to finish his level).
4.Better pick-up & use system (sister can pick-up the key & unlock the door but it's not good code solution).
5.Better crate-dropping system (my system works but, as George suggested, maybe we need some sort of crate-generating entity in situations as in this level).
6.Level cannot be finished (since the code solution is still gem & door oriented).

Any feedback on what should be changed & modified is welcome smile

Btw I've made some changes in my folder-structure so the path to the zip is:
Artwork > Ganderoleg > Project files > JJ&BUM Chapter 3 > Ganderoleg C3 L1 V1.zip

Btw, btw I forgot to put Brunnen4 well model, created by Sven Dännart & downloaded from Turbo Squid, in additional level geometry list.

Btw, btw, btw it seem that with sister everything works fine in my key/door system but, for some reason, when brother approaches the locked doors they unlock even without the key eek It's most probably my fault since I made the player's skill60 with value 1 to be the unlock trigger, so I guess skill60 is at value 1 for brother at the start of the game grin




http://i64.servimg.com/u/f64/11/34/97/23/shot110.jpg
http://i64.servimg.com/u/f64/11/34/97/23/shot310.jpg
http://i64.servimg.com/u/f64/11/34/97/23/shot410.jpg
http://i64.servimg.com/u/f64/11/34/97/23/shot510.jpg
http://i64.servimg.com/u/f64/11/34/97/23/shot910.jpg


Last edited by Ganderoleg; 06/03/10 22:36.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<