@darkinferno No it's not just one model. Shadowmaps for each mesh are individually rendered-to-texture. And no it doesn't eat framerate, at the contrary it's done to speed it up.

This is a sample of the second uv set of each mesh rendered ( simple ambient occlusion laugh ) :

Click to enlarge: http://img688.imageshack.us/img688/394/newao.jpg

Don't pay attention to the framerate here, I was running my laptop on batteries, when I plugged it in the framerate went up x3



By the way I've been playing with the trees and this is what I got so far ( grin ) :


Click to enlarge: http://img72.imageshack.us/img72/6387/aunnaloviuauonnafrikken.jpg
VERY IMPORTANT in wireframe: http://img241.imageshack.us/img241/962/uairless.jpg

Once again, colours might look dull just yet, there is no dynlighting nor hdrl on as I'm waiting for the new version of shade-c to fix it. frown

Also the terrain looks a bit too flat for my tastes, I'm probably gonna download EarthSculptor or something like that and see what I can pull out. laugh

Last edited by PietroNifosi; 06/03/10 19:13.

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