Originally Posted By: JulzMighty
You're too kind laugh I didn't actually have any idea what he'd look like when I started. I just fiddled about, smoothing out mistakes, until I had something that looked human enough.

Okay, you know better than the observers what you think while doing it, to me it looks as if you have most of the time no doubt what to do next. Maybe, its because of the speed as well.

Originally Posted By: JulzMighty
It'd take me much longer if I had some sort of goal or concept art that I was trying to emulate.

Sure, but that's normal, because its an additional constraint.

In this version, one can load a background picture as well. I will try that, when I get more time.

BTW, I tried to reduce the polycount in blender and got quite nice results. It was quite near to a retopology try that I did before.

It is the modifier 'decimate'.
Deleting one half of the mesh helps to keep the line in the middle and assures that you finally still have a symmetrical result. Just double and mirror the half afterwards.