Originally Posted By: Quadraxas
then your argument is pointless unless they are using the exact same algorithm and giving the exact same results.


No , it's not pointless. If you apply a normals mapping shader to a gamestudio entity and test the fps , and then you load Unity and apply a normals mapping shader to it and test it and it's faster than Gamestudio's , then Unity is performing better , PERIOD. Unity also has fallbacks for it's shaders , so that's another plus. So let's once and for all answer the question , is Unity better than GameStudio , YES , IN EVERY SINGLE ASPECT as a game engine. But now we even have Unreal Engine 3 for free , which is of course better than Unity, GameStudio , and Torque combined, so , while Unity is an awesome engine that kicks gamestudio in the face when compared to it , it isn't the best engine out there , as even Unreal Engine 3 has some steep competition with the Crysis engine , however , UE3 is free, which to this day I can't belief.