Started working on the manual today. Once it's finished, the current version will be sent out to picked beta testers.

Shade-C uses skill99, so does intense-x. So you have shade-c's skill to something else. If you need more info on this, ask the user "overseer". As far as i know, he successfully combined shade-c and intense-x.
This bug has been fixed in the current version. You can simply define another skill which shade-c should use and that's it.

In the meantime, i implemented soft sprites and ellipsoid local volumetric fog. Funnily, the soft sprites are rendered up to 2 times faster than with the A7 standardt material.

This uses only 3 sprites. Note how there are no hard edges where the sprites intersect with other objects




Volumetric Fog




Shade-C EVO Lite-C Shader Framework