Didn´t really got a game yet, but at least there is an entity system with some kind of actions now as well as a raytrace function. Touches are also handeled correctly now, which wasn´t the case before. Animation can be converted to my own model format and can also be loaded. They just can´t be played yet due to some mistake in my math functions, I think (I am messing around with right and left handed coordinate systems, z and y up, row and column major matrices due to the differences between assimp, examples from the internet and my engine/opengl and that is just driving me crazy :P).
What you can see on the screenshot above are about 30 entities with each about 100 triangles. And as I wrote before, rendering is very unoptimized and I am optimistic that it is possible to get this running at 60fps again.