Rackscha: Well yes, dynamic shadowmapping from the sun is implemented (and has been optimized a lot since the last release). But i'm more thinking about interactive radiosity...
Notice the soft selfshadows and caustics Currently it's for static geometry "only". So an actor moving about terrain/ground won't be affected. But for everything else this is kinda neat and makes dynamic relighting of the scene a piece of cake.
Oh i so can't wait to see what you guys will do with this once it's released