I'm more a programmer than an artist (a lot more programmer actually
) and to me the workflow of unity looks "strange".
This is something that I really dont understand
It is a common opinion that 3DGS is for programmers while Unity for artists
Why ?
Unity3d use C#, JavaScript and Boo scripts
Last edition even supports Visual studio
C lite is not that bad but is far away from being a professional language
it may be easy, ok but it is not definitely a professional tool
I quitted with with 3dgs when it was clear that Conitec was not going to support C#, as promised
The only thing that looks strange to me in Unity are the " components "
I still prefer the traditional OO programming style, same as Leadwerks or C4 , but it may be just a a matter of habit
Many professional game programmers like " components "