@DarkInferno :
oh, and that island demo by unity is easily doable in 3dgs

Yeah , but you will nerver do it as fast.
- direct import in Unity for orcks and trees from Blender
- terrain and multitexturing , all in one : no need to swicth to another editor or search/apply shaders.
-simple shaders like normal map : just select the normal texture and apply it and select the normal map shader in the shader list : in 3DGS it's a headacke each time
- several camera systems to choose already made : just choose one and drop it in the scene : Yeha Unity drag and drop features are powerfull !
- You can use C# instead of their Javascript !

etc ...


Perhaps you can do it in A7, but even a newbbie with a step by step tutorial will do it easily in Unity , without having to use several tools (like MED, SED ,WED, GED) : all in one !


Well just my point of view after having played with these two engines.
Unity is so much advanced and today interface design, not comparable in terms of workflow.

I recognize A7 is great for programmers, little games and beginers, and skilled people can achieve some good things.


Last edited by ratchet; 03/12/10 22:40.