Hello team,

we have reached the end of the style design proposals and now we can get the visual direction set.
It has been agreed to speed things up by making a vote only by George & team leaders, and also, to skip any character decisions for now and only decide on a level art-style.

I have already made some classifications in the ArtPad about level visual styles and now I will post them here also. Feel free to take a look and maybe change the style description of your work if you think that it was wrongly classified.

    LEVELS
    1.    Full 3D levels
    2.    3D levels with 2D elements
    3.    Full 2D levels
    4.    2D levels with 3D elements

    LEVEL STYLES
    1.    3D Semi-realism (Bug, Ganderoleg)
    2.    3D Semi-realism minimal (SirCamaris)
    3.    2D Semi-realism (Germanunkol, Txesmi)
    4.    3D Platform-like, artistic & minimal (Guardian, Txesmi)
    5.    2D Sketch-like & cartoonish (Gandreoleg)


I expect decision about level design direction to be made in the few following days, and then we can all finally start working on the game's prototype.


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>>>>>>> by Pavle Nikolic <<<<<<<