*Yes, The Forest Temple is somewhat of a guideline so, for now, we should avoid side-scrolling, and this way, when is finished, it will be easier to compare our level designs. *Player+21.tga is just example. It can be +X. *We should use George's 4 levels (level1.wmp to level4.wmp) as templates- so were inheriting the playability. Only things that are to stay the same are: gameplay, level-frame size & camera. You just take, let's say, level1.wmp and redesign it. *We didn't establish the deadline but I guess we should all finish our design proposals in about 7-10 days time. It's not yet set.
@Blink
Everyone from the artist team should try to design one(or all four) level using George's Superku application as a template. As I sad, each member of the team can make his own focus while creating his level/levels- so you needn't pay much attention to the things that you feel you don't wanna do.
… I didn't mention the music because it's not part of visual design but it can, of course, be changed also.