Your welcome Ganderoleg. Thank you for your remarks. As for my projects, I'm not sure if you downloaded any of them, the only code I had in there was default.c. Also, I created those models before the 3ds/fbx import for WED was available so I used a level exporter with Truespace. It was limited in that it only exported convex objects. I haven't tried exporting curved objects with 3ds/fbx importer yet. I don't think the smooth option in Wed works with the Extra version, which is what I have. So far I've created two levels; one has staircases and ladders, the other has stones that drop from the ceiling in anticipation of using a Quake ability. I've only used George's model for both, but will need to know what type and size player model/s we will be using. It seems that the brother/sister theme is what others are leaning toward. The sooner this is decided (and there is no immediate rush), the sooner I can taylor level creation toward them.