just found this thread and wanted to contribute

Quote:
But it's just very good 3D art and UT3 engine allowing good lightening/lightmaps and big levels !


well thanks but airborn so far has neither big levels nor lightmaps generated in ut3, so the art will look the same in pretty much every environment as long as it support custom shaders to import our lightmaps that have been generated in maya laugh
Now with the udk version we will start switching from premade lightmaps to the one udk generates with lightmass but this will take some time.