I agree both of you ... it isn't hard, but it has to implemented from scratch and there are a lot of users that think that they could build a game by just clicking some scripts in WED together ... structs, linking them to entities, pathfinding, databases and many more isn't something that most beginners could handle.

I don't think that something we implemented in GAS was hard to implement it was just time intensive to implement all the features it has yet.

By the way ... GAS uses structs (many of them) of course.

Regards,
Pegamode.

Last edited by pegamode; 02/05/10 11:17.