Originally Posted By: pegamode

In an adventure an object that has been taken must not reappear when reentering the room.

that is not very hard. In one of my hack'n'slah prototypes, pickups were not re-appearing when you go back to another level, even boss corpses and broken crates were still there when you go back to a level. And actually it was a very small function that saved the state of the level.

Originally Posted By: Ernie76
And don forget the 1000s of information wich must stay in the Memory.

that is what databases are for.


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