Code:
// C-Script?
ENTITY* eSrc;
ENTITY* eTarget;
//var temp[3];
function bounce_back(_eSrc, _eTarget, _nForce) {
	eSrc = _eSrc;
	eTarget = _eTarget;
	vec_diff(temp, eSrc.x, eTarget.x);	// temp points at eSrc?
	vec_normalize(temp, _nForce);
	
	phent_addcentralforce(eSrc, temp); //???
}

//...
bounce_back(me, you, 15); // ??