Ok so i'm attempting to remake a scene from and old game which requires 9 broken pillars, which i am using 16 sided cylinders to create, i deform them using the vertex move tool and get no errors in the editor, but when i compile i get "Warning W073: Removed block 26 - Plane too narrow". Then i get "Warning W110: Misplaced Portal". When i run the map i get pillars that don't look broken or jagged at all, they just look like they were cut diagonally. Any ideas on why it's doing this and how to fix it? I'm using the last version of A6 Commercial, Btw.

Below is what it is supposed to look like:



And this is what it looks like In-game:



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