Yes sorry i mean lightmaps. It's not a built-in feature yet (afaik) but there are several scripts in the forum and in the wiki to use an ingame lightmapper and someone is currently creating a BSP creating tool with lightmap support:

http://forum.unity3d.com/viewtopic.php?t=35498

The decal system you mean uses a texture projector to project blob shadows for example.

And you can always bake your shadows in a model tool too if you know the lightning settings for your scene. Of course it's more work but well, it's the free version of Unity.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig