You wrote some false comments in your last post, lostclimate. Here is an interview where you can read that the indie version did not made too much money for the Unity makers:
http://www.gamasutra.com/php-bin/news_index.php?story=25840
"Unity Indie isn't generating a significant portion of our revenue, and we've always had this vision of democratizing our tools."

And here is a blog about it:
http://blogs.unity3d.com/
"Unity Indie was a cool product... But also it’s not been a significant part of our business at all: Unity Pro, Unity Wii and Unity iPhone for the bulk of our (rapidly growing) livelyhood."

Originally Posted By: "lostclimate"
gstudio com kills unity indie still and as far as ability, with enough skill, it can do as much as unity pro


Yes, and the same pro users can make it with Ogre, Irrlicht or Unity Indie, while not spending money.
The point of spending money is: getting a better work flow or a more powerful engine, better documentation and access to more platforms for your final product. You get what you pay for.


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