Originally Posted By: AlbertoT
I was surprised to read the reasons why they are giving Unity for free
It seems that the cash flow generated by the the Indie version was negligible
In other word a lot of the Unity3d users own the Pro version
Strange, I guess that for 3dgs it is the other way round


I'm not sure where you got that but that is completely wrong, most of the people who use gs use either comm or pro. so its not the other way around. one of the other forum posts about unity was just talking about that.

Originally Posted By: Why_Do_I_Die
"Gamestudio could compete with unity just by making a more powerfull game engine"
Well yeah , Gamestudio could beat Unity if it were to release A8 and it were some kind of beast full of new and handy features that would make Unity feel outdated. Only problem is , Unity did that exact same thing to Gamestudio a couple of years ago , and now it has given it's indie version for free , obliterating most of the current competition (I would say all), a very strategic and smart move by Unity I would say.

But could Gamestudio stay competitive with A8 ? Of course.
Do I think it will ? Of course not.
Is Unity the new king of indie engines ? In my opinion , definitely , for the time being at least , as no one knows what the future will bring.


it did not devastate the other engines, gstudio com kills unity indie still and as far as ability, with enough skill, it can do as much as unity pro. I'm not sure where people keep acting like unity indie is a threat to people that were planning to buy a7 comm or pro, unity indie blows about as much as lite-c blows. yeah unity pro might have some reallllly crappy predefined shaders, but at the very least lite-c free can be extended which is wayyyyyyy better in my opinion.

Last edited by lostclimate; 10/31/09 17:47.