@lostclimate:
I'm not sure you will be able to import millions polygons in Blender , specially if you put some micro details : and retopo should be very slow if your Zbrush model is really high detailled ?
(I'll give it a try to test how far it can goes, and how many polys Blender can handel and stay
fluid to work)
- Blender Baking is not the best perhaps for the normal map seems, i've got visible in parts other than symmetry (things i don't have in Coat 3D).


@Frank_G:
OK , it sounds great indeed !
If they put open source their SDK perhaps Blender Devs could make it also ?
Once time again , it's for expensive tools : Modo, Maya, C4D.
not free oness, or low budget frown

Never tried Modo, but Coat3D have also very powerfull retopo , and great UV mapping tools.
And with Coat 3D you really stay on one application for the entire process : High model sculpting to final low poly model.
Zbrush guys coould make better retoplology or UV tools frown ???
Why they don't want ?

For simple game making, i don't target realistic style and non very detailled 3D high models so 3D Coat gives me all tools i need and it's enough : I'm not creating realistic and AAA things !
(Just bought two sculpting apps: I won't buy anyhting 3D before a year or more laugh !)

Last edited by ratchet; 09/18/09 08:42.