Julian "Jibb" Smart,
smartjibb at hotmail dot com
www.jibbsmart.com (fairly new; very much a WIP)

ABOUT ME
I've wanted to make games since I was 12, began using A5 Standard when I was about 13 and began building experience with a few small projects (Platformer, FPS).

In my last year of high-school Lite-C was released, and I began my major work for Design & Technology -- a car game controlled entirely with the mouse using physics I programmed myself in Lite-C, hence my research into quaternions (which many of you will be aware of). The project went well and I gained a lot of experience, and contributed my quaternion code (it's old now, and needs some sprucing up to keep up with more recent A7 features, but that isn't much trouble).

I'm a Computer Science student and recently got %100 on a two-person assignment I did on my own: a Java-based Quoridor game that used A* and Minimax for AI opponents of varying difficulty levels. I didn't attend any lectures for that subject (nor any of my other Computers-related subjects because I'm accustomed to teaching myself whatever I need to know).

I've been interested in shaders for a while. My most recent project was my shader contest entry which allows for unlimited dynamic lights, all of which can cast God-rays, dynamic darks, soft-sprites (like soft particles but we don't have particle shaders yet), basic tonemapping and an anisotropic shader. I threw in a little quaternion code as well to make the balls roll around the appropriate axis as they roll around the centre of the level.

I'm confident in my abilities in problem-solving and maths, having won awards for high-school state competitions (not something you study for, just something the school announces and you enter; in one competition in particular I earned a Prize, which is $50 for those in the 100th percentile; that particular competition had an emphasis on problem solving).

I'm a hobby artist as well. I'm not advertising myself as a game-artist (though if you want me to I'll gladly do it), but saying that I have a good eye for detail, for figuring effects out based on their appearances, and my combined abilities with art, maths, and programming make me suitable for shader work.

I'm looking for freelance work programming in Lite-C and/or shaders in HLSL. See my shader-contest entry for a sample of my work in shaders.

I'm now on leave from uni since I'm moving to Canada at the end of the year and can't transfer two years worth of subjects.

JOB TYPE
Since I'm taking leave from uni I have lots of free time to work. At the moment I'm working on a personal project (an RTS) but paid work will have priority over that. Since I'm not going to uni I have to pay rent, and this would be the best way to earn it laugh

I'm seeking freelance work; work I can do from home.

I have a Paypal account and that's my preferred method of payment. PM me with a detailed description and I'll get back to you with a quote, or an appropriate response in the case of ambiguity or just plain too much for me to do (unlikely, as I have a lot of free time at the moment).

EARLIER WORK / PORTFOLIO
On my website here I've begun a portfolio, but it's quite small at the moment as I'm primarily a programmer and thus have little to show in terms of screenshots (though I'm comfortable with art as well, programming has been my first priority until I feel I want to make a project showcase-worthy, then I work on the art), I've only recently set up the site, and I've been out of action with GS for a while. In "about me" I've listed most of my earlier work.

OTHER
I currently use the latest public version of A7 Commercial (7.80.1).

I can only speak/read English.

Thanks!

Jibb


Formerly known as JulzMighty.
I made KarBOOM!