thx for testing it!

1.For the ball passing walls, I never hear this kind of problem and I don't understand why it's append to you. Actually I use EVENT to detect collisions and I have 3 block walls inside 3d modeled walls. Maybe sometimes balls go up due to certain conditions.. I have to look that!

2.Yes I will reduce the random bouncing effect. I use rand to avoid ball to never come back to players. I have to find a solution to change the direction when after x collisions angle are sames.

3.No ball left problem is because I don't implemented game over yet. It will be fixed in next version.

Maybe in next version malus will be present smile