Thanx for checking it out smile

The level (room) is model-based and composed entirely from mdl files. Mdl geometry and texturing was, however, done in WED and shadowmapped in Blender. There are 4 dynamic lights present in room but only for shaders.

Max is great but I easily turn from 200 to 20000 faces with that and similar programs. WED keeps me low-poly... and low-budget grin


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<