function build_mode()
{
mouse();
camera.visible = off;
view_build.size_x = screen_size.x;
view_build.size_y = screen_size.y;
view_build.visible = on;
player = me;
view_build.x = -144;
view_build.y = -144;
view_build.z = 50;
view_build.tilt = -30;
while(1)
{
if (mouse_pos.x > screen_size.x - 40 || key_cur == 1 )
{
view_build.y -= 20 * time_step;
}
if (mouse_pos.x < screen_size.x - 740 || key_cul == 1)
{
view_build.y += 20 * time_step;
}
if(mouse_pos.y > screen_size.y - 40 || key_cud == 1)
{
view_build.x -= 20 * time_step;
}
if(mouse_pos.y < screen_size.y - 540 || key_cuu == 1)
{
view_build.x += 20 * time_step;
}
spawn();
wait(1);
}
}