temp.x = crosshair_x; temp.y = crosshair_y; temp.z = 0; vec_set(target,temp); target.z = 10000; vec_for_screen(temp,view_build); vec_for_screen(target,view_build); if(c_trace(temp,target,IGNORE_ME) > 0) { ent_create("crate.mdl",target,null); }
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