Got A7 now, and I tested the bmap_draw function - it works fine for me. So the mistake has to be elsewhere in the code.

Edit: I ran the sample level from the converted version, the bmaps did show up in the inventory, however it was a bit buggy. I tried casting a fireball spell, but that was a bit buggy as well frown

Anyways, it was using A7.77 Trial.

Last edited by Claus_N; 07/17/09 12:11.