Originally Posted By: Pappenheimer
Okey then, this scene needs that specs? I'm not gonna earn a pc with that specs within the next 2 years, most probably.
Means, I couldn't play that scene within reasonable framerates.
Or, is there an automatic fallback like in Unity?


Strange logic. Nobody told that you need these specs to play an island scene in T3D. This user ist just amazed about his new 2000$ PC.

Even the older TGEA had fallbacks of every shader. The rest is how you build the game (LOD stages, polygon count, texture size). This is the same approach to be taken into consideration with every engine.


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