Originally Posted By: amy
Newton supports breaking geometry. Nothing needs to be predefined. Newton dynamically calculates new mesh pieces which could be passed to the engine as new Direct3D meshes.

grin
cool!
Didnt know this!
Is there a Tutorial that tells me step by step all functions of Newton2(and how to use it)?
I only found the small description of one PH Ball in a Level!

Last edited by sebbi91; 07/01/09 10:46.

3D-Gamestudio A8 - Commercial