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This depends on your point of view. I could understand that a non-programmer might be more comfortable in the beginning with Lite-C. But an experienced programmer will probably like Torque Script more.


In principle I agree, Torque is much more a c++ like programming language than Lite-c but for a game oriented programming language other factors must be taken in duly consideration
I tried Torque some years ago, at that time there were two main issues

# 1 the client / server architecture
Good for multiplayer games but an issue for any thing else

# 2 the sets of commands
Impressive for an FPS game but definitley not sufficient for any thing else
You had to tweak the engine to achieve features which were quite normal in 3dgs

The reason was that torque engine had been originally designed for the multiplayer FPS Tribe

If the new Torque3d uses the same old Torque syntax but it turned into a real multipurpose engine that's ok
Otherwise I will never take Torque3d into consideration


Last edited by AlbertoT; 06/27/09 10:13.