I've contacted a modeller to do a model for my game. However, I was wondering when I'm manually adding animations, say for example I have a walk animation and I want to shift to running animations like so:

Quote:

idle0
walk0
walk1
walk2
run0


The thing is that when I go to add a new frame, it "copies" the bone animation from the previous frame, but I want to start fresh for the models' new animation (ie. reset back to where it was before any animations were made).

Would I use the A6 MED "Reset Bone Animation" tool to reset the bones so I can start a new set of animations without affecting the current ones? Or is there another tool I can use?


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MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net