Oh nice, this was something i was looking for , God Shaders. Though i think the rays are too much radial blured... maybe there could be attenuated usng a distance, calculation, depth view.

Because the rays are due to air dust, or other occlusion particles, and the ray will accumulate more and more opacity the more distant it gets, thus, dimming the light.

Last edited by MMike; 06/21/09 19:30.