The lightshaft shader is done, though it very messy atm, I need to clean it up abit and find a better solution for making the VIEW that is being rendered black contain the same position and angles as the real scene, cause right now I do a while loop with ViewBlack.x = camera.x etc which is not nice, but hey, i'm a novice in HLSL and this was the solution I found for myself
I'll release it soon, just need to extract it out of my project and make it standalone with a small level, and probably some solution for that camera position / angle problem first!
Witness the rays of GOD:
http://www.youtube.com/watch?v=-vZjq-K3nS0NEW HD:
http://www.youtube.com/watch?v=LBdlulbYNgI