texture entSkin1; technique black { pass p0 { AlphaBlendEnable=True; Zenable = True; ZwriteEnable = True; BlendOp=Add; Lighting=False; FogEnable = True; FogColor = float4(0.0f, 0.0f, 0.0f, 1.0f); FogStart = 60000; FogEnd = 50000; ShadeMode = Flat; Texture[0] = <entSkin1>; ColorArg1[0] = Texture; ColorOp[0] = SelectArg1; } }
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