Quote:
but I have no clue on how to render everything except the SKY black into a texture

Very easy do this, just do far negative fog, like this
Code:
technique black
{
	pass p0
	{
		AlphaBlendEnable=True;  
		Zenable = True;
		ZwriteEnable = True;
		BlendOp=Add;
		Lighting=False;
		
		FogEnable = True;
		FogColor = float4(0.0f, 0.0f, 0.0f, 1.0f);
		FogStart = 60000;
		FogEnd = 50000;
		
		
		ShadeMode = Flat;
		ColorArg1[0] = Diffuse;
		ColorOp[0] = SelectArg1;
	}
}


set this material to view


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