so as i can see, torque seems to be directed more towards artists while gs seems to be directed more towards programmersSure , and each beta confirms it for 3DGS :
each beta = new fonctions for programmers
I would prefer :
each beat = new tools or properties panels for 3D Artists !
@Freank_G:
Well the last demo of Torque 3D is great
REminds Unity interface , caus the two engines have similar workflow : all lights properties on panel,easy to change and direct views of result.
Yep Torque 3D seems to really work, i like a lot the light rays also in their video.
I like alos their implementation of Nvidia Physics Cloth :
Cloth demo Why A7 don't move directly to Nvidia Physx !
A simple engine as Dark BAsic Professionnal , even if it is very buggy, have implement Nvidia Physics from some time already !
Their racing Kit like some other Torque Kits will be great.
Imagine you can mod it and make your own racing game,without much coding ! why not a Daytona USA clone
!
Torque Racing Kit Found also material editor in the World Editor :
material editor It's a lot like in Unity, nut in Unity you can affect material to an object just by dargging the material on it's properties panel !