so as i can see, torque seems to be directed more towards artists while gs seems to be directed more towards programmers

Sure , and each beta confirms it for 3DGS :
each beta = new fonctions for programmers smile
I would prefer :
each beat = new tools or properties panels for 3D Artists !

@Freank_G:
Well the last demo of Torque 3D is great smile
REminds Unity interface , caus the two engines have similar workflow : all lights properties on panel,easy to change and direct views of result.
Yep Torque 3D seems to really work, i like a lot the light rays also in their video.

I like alos their implementation of Nvidia Physics Cloth :
Cloth demo

Why A7 don't move directly to Nvidia Physx !
A simple engine as Dark BAsic Professionnal , even if it is very buggy, have implement Nvidia Physics from some time already !

Their racing Kit like some other Torque Kits will be great.
Imagine you can mod it and make your own racing game,without much coding ! why not a Daytona USA clone smile !
Torque Racing Kit

Found also material editor in the World Editor :
material editor
It's a lot like in Unity, nut in Unity you can affect material to an object just by dargging the material on it's properties panel !

Last edited by ratchet; 06/18/09 22:42.