so as i can see, torque seems to be directed more towards artists while gs seems to be directed more towards programmers
I have read a similar comment in the C4 forums. But actually they told this is not true. A game project in reality needs artists and programmers. Good technology takes both into account.
As an example: You can code in C++ and you can expose tools, functions and interfaces to the scriping languages (Torque-Script or the visual scripting tool in C4). So an artist can work with the functions the programmer prepared for them.