Very, very cool. I hate unwrapping, and while I can understand the need to do it for a game-quality model, I'd like it to be easier to throw together a prototype model, bake some AO, and then use it. I do it in blender, and blender's unwrapping is good, but not fully automatic (like I still have to deal with making seams, which can be annoying on high-poly, well-rounded models).

Shame about the $500 pricetag on that plug-in though.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!