Then let's talk about Torque3D:

http://www.garagegames.com/community/blogs/view/17517

This shows a new plug-in called pureLight. It does automatically unwrapping of meshes and calculates lighting and shadows for static lighting. It works with every mesh and is a proven tool. They used it for architectural visualisation a lot.

It is interesting how fast things happen there.
It is still no directional light mapping like Source or Unreal are doing but they said it will move into the same direction.


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