just fucked up on entire textured wmb block while rotating it. some textures got disorted and couldnt be rendered. then one ground block wasnt lit correctly because the unseen faces i placed "none" placeholder materials to. had to get rid of it to make it work.
spent 1 hour testing and calculatind lights and textures because for every little shit i changed i had to recompile the entire map. ended up in cutting it into peaces and merging it one by one once finished. this of course leads to welding issues and some light misplacements. to top this the unexplainable snapping modes of gs added a funny little pain in the ass for every single block that needs to be moved.


the really sad thing about this ist: i could have written the exact same text 3 years ago because nothing really has changed since then.


the problem about sticking to an engine: after spending 8 years with it, knowing the tools is also a big bonus when creating something. having to change means having to start very low again to "learn" how the engine works.
this is also a value that needs to be concidered.

but the harder it gets to create games with gs the less its worth sticking to it.

grass


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/